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1. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Spugg Galdon wrote: Do that and we will be right back to the "old" launchers that would also have the benefit of frontloaded damage. Are you seriously thinking about what those additional buffs you're suggesting would d...
- by Niena Nuamzzar - at 2014.01.28 16:03:00
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2. Announcement:EVE Online: Rubicon 1.1 Feedback Thread - in EVE Information Portal [original thread]
I can't see anything about Rapid Light Missile Launcher II changes. Could be I missed it somehow.
- by Niena Nuamzzar - at 2014.01.28 12:40:00
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3. Sticky:Featured Fansite: EVE University Wiki - in EVE Information Portal [original thread]
Admiral Grr wrote: ishukone Watch Scorpions for everyone in Eve Uni! Wait, let me Apply To Join first
- by Niena Nuamzzar - at 2014.01.21 17:48:00
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4. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: http://eve-kill.net/?a=pilot_detail&plt_id=1574542 That's not what your killboard is saying. So many expensive ships lost in a vague attempt to justify something that cannot be justified. Way to go Arthur
- by Niena Nuamzzar - at 2014.01.01 16:16:00
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5. Station window fix idea without having a window to look out of... - in Player Features and Ideas Discussion [original thread]
I'd like large station windows, please deliver.
- by Niena Nuamzzar - at 2013.12.23 11:57:00
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6. Being killed trying to do missions. - in EVE General Discussion [original thread]
Melvin Earl wrote: Killed my friends Rattlesnake. He went back with Noctis to salvage and get loot and they killed that too. I like this guy, he's funny.
- by Niena Nuamzzar - at 2013.12.23 11:51:00
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7. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Meyr wrote: blah blah... but that seems a bit OP... too OP blah... blah... Turret trolls, if anything is OP that would be your guns.
- by Niena Nuamzzar - at 2013.12.21 00:11:00
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8. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: ...to kill a vexor with a frigate requires a great deal of skill and the right fit. No, to kill a frigate with a Vexor.
- by Niena Nuamzzar - at 2013.12.21 00:01:00
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9. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Zvaarian the Red wrote: Caldari ships are now "much faster" than Amarr ships? This is news to me... Now you know! Nomen is way slower than Caracal NI, Crusader is also slower than a Crow and we all know how fast Hawk is...
- by Niena Nuamzzar - at 2013.12.20 23:57:00
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10. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Fourteen Maken wrote: By the same token Vexors must be obsoleting destroyers as well , do you think we should stop allowing vexors to fit light drones. Since your so concerned about cruisers killing frigates do ...
- by Niena Nuamzzar - at 2013.12.20 23:48:00
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11. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: what are u even blabbering about? u obviously missed the post where dav tried to say the drake had one effective set of drones and the cyclone had two effective sets of drones and therefore has twice as much drone damage.....
- by Niena Nuamzzar - at 2013.12.20 18:48:00
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12. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: take into ur consideration of how many 'effective drones' a cyclone has over a drake, have u completely forgotten that a medium drone only has 50% more dps than a small drone? and applies this dps with less tracking? ...
- by Niena Nuamzzar - at 2013.12.20 17:02:00
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13. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Niena Nuamzzar wrote: Stitch Kaneland wrote: I will stay on field for however long its safe. Otherwise I warp off and reload. Define safe. depending on if there is an incoming blob or not. Or, if some of the bi...
- by Niena Nuamzzar - at 2013.12.20 15:47:00
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14. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Ransu Asanari wrote: In related news, our new survey on Rubicon has no reference to the RHML/RLML "features" introduced in Rubicon. I'm shocked they don't want to get game-wide feedback on this feature... maybe they're afraid of what they'd f...
- by Niena Nuamzzar - at 2013.12.20 14:37:00
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15. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: You need to bring up the broken stupid RLML that get ultra bennefit form the base damage bonus on the scythe being large. THat is an anomaly due to the broken weapon system that should NEVEr be taken seriously in a balance ...
- by Niena Nuamzzar - at 2013.12.20 14:27:00
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16. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: I will stay on field for however long its safe. Otherwise I warp off and reload. Define safe.
- by Niena Nuamzzar - at 2013.12.20 13:17:00
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17. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Excludign the typhoon, what minamtar missile boat is superior (as a damage source since we are talkign about weapons) to the caldari equivalent? As a damage dealer RLML Scythe Fleet Issue is superior to RLML Osprey Navy I...
- by Niena Nuamzzar - at 2013.12.20 12:05:00
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18. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles. With a full clip, th...
- by Niena Nuamzzar - at 2013.12.20 07:03:00
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19. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: 1. uh huh? Suppose you should check my KM post.. i see a dram there, from what every missile user is stating here, an a/b fit frigate is impossible to kill with RLML within 1 clip.. think my experience begs to differ. 2...
- by Niena Nuamzzar - at 2013.12.18 22:51:00
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20. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Mostly, yes. Quote: Nice try on attempting to downplay my point though. I kill most frigs within 5-8 miss...
- by Niena Nuamzzar - at 2013.12.18 21:54:00
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